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Topic | CasanovaZelos's Top 100 Video Games |
CasanovaZelos 06/15/20 11:47:32 AM #116: | #51. Bioshock Infinite (2013) Developed by Irrational Games The original Bioshock built itself around a semi-obscure philosophy called Objectivism and dragged it into the depths of the ocean. Bioshock Infinite is one of those bigger and better sequels which throws nuance out the window. Where the citizens of Rapture tried to escape, Columbia is a floating city, the type of place which the world cannot ignore. The city is ultra-nationalistic, formed to be a better America. Naturally, this better America is a cult which worships the Founding Fathers and has turned racism into a beloved pastime. Thus, the central concept of Infinite leaves less room for the imagination. Every facet of an Objectivist society was explored in the original, from medicine to art to the common worker. Theres not many ways Infinite can say racism is bad which we dont already know. So it says something else entirely. Something is very wrong about the experience from the beginning. Columbia is at peace when Booker DeWitt first arrives. After a forced baptism, the player is free to stroll the city streets. You will soon pass a barbershop quartet singing God Only Knows. As in the song by The Beach Boys, released five decades after the setting of this game. It would be easy to write this off as a stylistic oddity isnt it funny, these characters singing a completely anachronistic song which happens to have God in the title? But then you encounter a calliope cover of Girls Just Want to Have Fun. CCRs Fortunate Son is the hymn of the revolution. You may be stuck exploring a racist dystopia, but the question actually hanging over the experience is how these songs came to exist in this time period. Columbia is merely the backdrop for a game which is really about itself. When people beg for sequels, certain elements are expected to carry over or else it will not be recognized as a true sequel. Pokemon has gyms, Zelda has dungeons, and Bioshock has biopunk cities featuring extreme philosophies. The problem here is that no real-world philosophy has quite the same baggage as Ayn Rands Objectivism. Replicating that feeling either requires misrepresenting a reasonable philosophy through extremism or exploring something the audience already agrees is bad. Thats not to negate Columbia itself. This is a wondrous world to explore, and zipping through its skyline is a mesmerizing experience. The exaggerated displays are still compelling, simply more as outlandish nightmares than a believable dystopia. Theres something special about walking through an exhibit and suddenly having to battle robots shaped like the Founding Fathers. The video game industry has an unfortunate tendency to emphasize sequels over new properties. Several series have struggled to come to terms with the fact their basic concept does not support further elaboration. Bioshock Infinite is not the only game to find a way out through metatextual acknowledgement, but its a rare experience to do so while maintaining the emotional heart. Bioshock Infinite laments an experience which cannot be replicated. The magic here is that the lament itself has proven equally inimitable. --- Film essays and reviews: https://www.youtube.com/c/foolfantastic Board 8's Top 250 Games 2016 Edition: https://casanovazelos.wordpress.com/2016/04/26/b8top250/ ... Copied to Clipboard! |
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