LogFAQs > #939851106

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, Database 6 ( 01.01.2020-07.18.2020 ), DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicExdeath Plays Every Game in the GotD 2020 Contest
Evillordexdeath
05/28/20 6:23:21 PM
#97:


LinkMarioSamus posted...

VVVVVV is actually the last game I beat, in early 2017, and while I liked the game I wasn't super crazy about it and it wasn't exactly a standout memory for me. Last year I tried playing Final Fantasy VII, got stuck on this boss you fight right outside Midgar on Disc 2, and then never came back. Haven't felt particularly keen on Final Fantasy since then either. I guess part of the problem is that I was hoping for my FFVII playthrough to be momentous, and instead it just felt like business as usual.

That's kind of similar to how I feel about VVVVVV. FFVII is a game where you "had to be there" to a certain extent. The story and gameplay hold up pretty well I would say, but there's no denying that a big part of its cultural impact came from how impressive the technology behind it was at the time.

Oh yeah, I remember you posting in another topic that you struggled with Diamond Weapon and being really surprised by that, because last time I played it with a friend both of our responses to him were "wow, what an under-powered boss!" I guess it's an example of how much easier a game can get once you know the tricks. Diamond Weapon goes down really quickly to Bolt3 and has no area-of-effect attacks, so even if he's one-shotting your guys you can get through by using a phoenix down after each of his attacks.

---

Final stats for VVVVVV

Play Time: 2:17:43
Crewmates Rescued: 6/6
Trinkets Found: 14/20
Deaths: 843

Appropriately for a final section, the last area of the game brings back all the mechanics we learned in the previous sections. The tripwires that make you reverse direction mid-air, the screens looping into themselves, even the auto-scrolling sections come back for a final visit. After a non-linear game with a consequently 'flat' difficulty curve, this last area is a bit of a step up, though nothing came close to my previously-mentioned hardest room. There are a lot of pixel-perfect narrow gaps in this section, which is where the difficulty finally started to really annoy me, and before it was over I found myself hoping that each screen would be the last.

The ending was short and kind of cute. I admit I like the optimism that the characters have about them. They see the universe collapsing around them and say "We'll find a way to save our dimension!" We're also treated to some artwork of the 6 crewmates as a rock band, which makes them look like mutli-coloured versions of Isaac (BOI) rather than teletubbies - though this game was actually first!

You're still allowed back into the overworld after the game is done, and I took the time to find one last trinket on the map. I didn't feel dedicated enough to get the ones that would require me to go back into the levels themselves.

Final Thoughts on VVVVVV coming soon.

---
I'm playing every game from GotD 2020! Games Completed: 2/129
Currently Playing: VVVVVV
... Copied to Clipboard!
Topic List
Page List: 1