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TopicWhy is Neutral Good usually the more popular/common choice?
InfestedAdam
05/26/20 12:44:34 PM
#45:


adjl posted...
More often than not, trying to accommodate an "evil" route consists of offering the player a choice between "pet puppy" and "kick puppy," with the "neutral" route being unlocked by alternating between petting and kicking the puppy. It's not exactly the most organic approach.
In some cases, the "evil" route does feels more like being a jerk than actually being evil. I find that a bit funny as there are cases of well written evil villains but I can also see why it can be challenging to create an "evil" route on par with NPC villains without essentially creating a whole new route in a game where we have the choice of alignments.

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