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TopicFinal Fantasy VII Remake Spoiler Topic 2 (spoilers in this topic too)
Epyo
05/22/20 11:21:15 PM
#144:


I love the combat, I think it's brilliant.

...Buuuuuut while I'm participating in the combat, I often kinda feel frustrated, and have to remind myself that I like it, and try to ignore the frustration.

For one thing, it's very unusual to have a game where you can dodge and block but you're basically guaranteed to be taking damage throughout a fight. In most games, taking damage means you made a mistake, well, except in turn-based games (like original FF7, or most RPGs) where you're clearly taking turns hurting each other, and there's clearly no avoiding it.

...But in FF7R, you're not necessarily taking turns hitting each other, you're fully participating in the action. I often felt bad about healing during a fight--I'd have to logically remind myself that this was okay and expected, I'm expected to be healing a lot just like the original FF7, I shouldn't feel bad.

The other main frustration is when there are boss-like enemies that just take excruciatingly long to kill if you don't understand the trick, or if you simply didn't bring the correct magic element. There were 2 or 3 bosses in the game that took me over 45 minutes to kill (one single fight, without starting over) because I didn't bring the right stuff. That's way too long to be in one fight.

But on the other hand, I admit, it was fantastic how every encounter felt quite fresh and unique, throughout the game. In the original game, 95% of the fights felt identical.

Anyway, what impresses me most about the combat is how differently everyone approaches it, and successfully. I've watched several streamers play through the game after I finished, and they all had extremely different styles, and I could tell everyone in the chats had very different advice as well.

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