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TopicHow serious do you guys like your D&D campaigns to be?
Gaawa_chan
05/21/20 8:34:57 PM
#14:


Erm, it should really depend on what's going on in the campaign, but I think things that are too frivolous can be irritating and too serious can make it a drag. It's not a bad idea to alternate between "arcs" which are designed to edge more towards one or the other tonally, I think. I do think the DM should make it clear before the game begins what sort of tone the story is gunning for to try and make sure everyone's down with it.

But I think tone matters slightly less than... well, the most unpleasant thing for me in a campaign is when you're thrown multiple very important time-sensitive plot-lines at once which means you're inevitably not going to make it to certain areas where vitally important things are happening in the setting. Sometimes that can be interesting but most of the time it's just stressful and makes you regret spending too much time on other sequences that you were enjoying earlier and annoyed that your party doesn't have reliable teleportation options yet.

I think that frustration factor is more important than tone of a campaign, because tone can always be tweaked with a little effort.

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