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TopicExdeath Plays Every Game in the GotD 2020 Contest
Evillordexdeath
05/21/20 8:31:59 PM
#58:


ZenOfThunder posted...
there should have been a sidequest where Link needs to get something off a high shelf and he puts on the giants mask to get it

literally just a second use for it, even a gag

Yeah, that's a good idea. The same goes for the Circus Leader's Mask I would say. I think I read that the 3DS version adds a quest where you can get a bottle from that one.

Keltiq posted...
One of the only changes in MM3D that I actually liked was the complete rework of the Twinmold fight, including giving the Giant's Mask a unique barehanded moveset including a spinning toss.

That sounds pretty cool. I do think the original game has some things that need expansion or refinement, so the remake was a good chance for that. It sounds like most people think they messed that up though, which is a shame.

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The final section of the game is pretty quick for a competent player. We finally play the Oath to Order and summon the four giants, who hold up the moon and knock out the Skull Kid. Majora's Mask itself comes to life and gets swallowed by the moon, and we chase it for the final, somewhat surreal sequence of the game, where we play with some moon children who ask downbeat questions about the nature of existence. We trade in all our masks for The Fierce Diety's Mask, which turns Link into a grown-up with a mighty two-handed sword. We make extremely short work of Majora with this powerup. I liked the "Dawn of a New Day" title card indicating that we're finally free of this time loop. The ending being so upbeat conflicts a little with the morbidity and darkness I found so appealing in the game, but that's forgivable I would say.

I got stuck for a while trying to beat the Goron section of the moon. It's basically organized as a test of all the skills you've learned so far, as is typical for the last stretch of a game. The Deku and Zora sections I breezed through, and the combat section was naturally easy enough, but the Goron one was a huge difficulty spike and felt poorly designed. It's mostly based around bouncing off of treasure chests to complete turns that are otherwise too wide, which is a hitherto unused possibility of the Goron form. It was really precise - at many angles I would come to a complete stop when I hit the chest or bounce off into a chasm. You have to maintain full acceleration for a long time to jump off ramps onto narrow bridges, with even tiny mistakes in the angle of launch sending you falling into oblivion. I kind of hated the existence of the Goron form by the time I finally beat it.

Final thoughts on MM coming shortly.

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I'm playing every game from GotD 2020! Games Completed: 0/129
Currently Playing: The Legend of Zelda: Majora's Mask
... Copied to Clipboard!
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