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TopicAdjusting the contest scoring system based on prediction percentages
Ringworm
05/19/20 10:15:39 AM
#37:


I would be interested to see how a scoring system purely based on the prediction percentages would work. Have a pool of say 10,000 points per match available, this pool get divided by the amount of people picking the match correctly and that's how much the match is worth.

As an example, lets say there are 10,000 entries and 10,000 points available per match (to keep the maths simple). Match 1, 8,000 people predict correctly. This match would be worth (10,0000 / 8,000) or 1.25 pts. Match 2 is an upset which only 2,000 predict. This would be worth 5 pts (10,000 / 2,000).

You could still have later rounds worth more points by increasing the total points per match (say 10K for Rd 1, 20K Rd 2, 30K Rd 3 etc).

I know this will never happen. I would be interested to know if someone who had traditionally won would have been beaten by someone who tipped more upsets correctly though. As an example, would anyone have beaten Azuarc, who went near perfect from Rd 3 onwards this contest, by picking up enough points in the earlier rounds in the matches he missed (and also correctly predicting enough later round matches)? I would say it's possible, but I wouldn't expect many people would have managed it in this last contest. Probably much more likely in contests with an upset winner, such as L-block, Draven or Undertale.

Edit: I know there's issues with a system like this, especially with people entering zero brackets etc. It'd balance out.

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