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TopicAdjusting the contest scoring system based on prediction percentages
PostContestUlti
05/19/20 9:37:01 AM
#24:


Fail trolling is fail, as is typical of the Discord clique. It is not a good example, since in the latter you have to correctly choose the path of two games through five rounds before they see each other, and then get the actual match right. Claiming any match in round one should matter as much as a match in round six in a seeded bracket tournament is just hilariously dumb. The problem this year was not the scoring system. It was having an incredibly obvious overall winner. This entire idea falls flat on its face in a contest where the winner isn't obvious. Hell if you just remove Zelda this year, picks for the overall winner would be spread out all over the place.

Thankfully Allen would never implement something so stupid in the main scoring system. This would maybe be secondary, but I doubt it. The idea you're looking for is bringing the battle bracket win streaks back, which was really neat and never should have gone away.

LordoftheMorons posted...
The idea I threw out for this a few years ago (which I still like) is Fibonacci scoring (e.g. matches in round 1, 2, 3, 4, 5, 6, ... would be worth 1, 2, 3, 5, 8, 13, etc points). This is still exponential (the ratio between point values of matches in successive rounds very quickly converges to ~1.61), but goes up slower than powers of 2 and you still get integer point values.
This is not the worst idea.

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