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Topic | SaveEstelle/LeonhartFour in Different Houses: Bachelorhood's End Edition [SELF] |
Mac Arrowny 05/14/20 1:10:23 PM #471: | I feel like a lot of RPGs don't really nail the balance between where I want difficulty to be. It's usually the random battles that can get too painfully long, though. Like Xenoblade 2 for example - the regular battles can take a couple minutes, for minimal rewards, which isn't that fun. But I love the longer boss battles and would like keeping the same difficulty there. Some RPGs are good at addressing this by giving you a skill/spell that wipes random battles easy but isn't too good against bosses. I like that sort of thing. Persona's kinda the same. The challenging bosses can be fun, but the dungeons take forever with all the battles you fight... --- All the stars in the sky are waiting for you. ... Copied to Clipboard! |
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