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Topicoh hell yeah ffvii is on switch (playthrough?)
The Popo
04/05/20 1:13:09 PM
#164:


Im slowly making my way through this thread, as FF7 is probably my favorite single player game of all time. After the first 50 posts, I just wanted to comment on these:

SeabassDebeste posted...
After getting run out by Reno and the Turks (what a fantastic theme song!)

When I first played this game during its initial release, I would just put the controller down and do other things in my room while the Turks theme played. I loved it. This game has fantastic music as a whole.

SeabassDebeste posted...
- Regular battles rarely stretch long enough, but deep into the music it's really great.
- Boss battle music is also energetic and strong, though this boss itself was bland in design. Scorpion-dude was more interesting.

The FF7 battle theme is my favorite across the entire series (followed closely by FF13). I can remember being in high school and this song would just play on a loop inside my head for long stretches. Its a gem.

Im not as high on the FF7 boss battle theme as most people, but its still good. I actually think it picks up a lot after the opening guitar riffs. For what its worth, FF6 has my favorite boss battle theme (again, followed closely by FF13 with Saber's Edge).

SeabassDebeste posted...
In something of an awkward sequence, Red XIII joins us, Aeris is rescued, we have a quick boss battle, and then President Shinra imprisons us. (Shoutout to Tseng and Rude.) That's followed by us getting out immediately. It's really cool the sense of dread from the trails of blood.

I was going to make a comment about how great this game is at building up Sephiroth at key points (blood trails in Shinra Tower, the impaled Zolom, etc), but Rollthebones2 summed it up very nicely, so Ill just repost what he said. It echoes my thoughts:

Rollthebones2 posted...
I have to say that I absolutely love that part of the game - from Shinra tower through the flashback and Zolom - for how effectively it builds up the threat of Sephiroth.

Obviously the iconic fire scene and descent into madness is great, but the way the mechanics of the game build him up as something so far beyond the team. The flashback has him casually killing monsters that Cloud can hardly touch, while the Zolom reveal tells the player that - despite all their work to safely cross the swamp and avoid the Zolom - Sephiroth can make short work of it in a seemingly theatrical fashion.

From the atmosphere when we see the carnage in the tower through to the Zolom reveal, I really can't think of a stretch in any game that builds up its villain the way FF7 does through that part of the game. Nothing is in the present and on screen, and yet the player and every character has been humbled by the sheer power difference.


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Live action Hungry Hungry Hippos though, now that was a sport. ~Aeon Azuran
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