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TopicIn a world of magic, what must it be like to invent a new 'element'?
Lokarin
03/30/20 5:52:06 AM
#4:


Sahuagin posted...


a story idea I always think would be good to implement in an RPG would be the invention of healing magic. healing is taken for granted in so many games. it would be good if there was a game where the invention of healing itself was the driving narrative, since it makes such an enormous tactical difference and would be a world-shattering technology.

I can imagine a warfront where the logistics of shipping potions makes war really expensive... then cometh The First Cleric; being able to heal on the front lines their small army can take on opponents tenfold stronger while also becoming an economic powerhouse since they can undercut potion prices worldwide.. ... if they can keep it a secret.

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