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TopicIn a world of magic, what must it be like to invent a new 'element'?
Sahuagin
03/30/20 5:19:04 AM
#3:


are elements even used as part of the narrative? maybe they mention them off-hand, "just use fire you dork", but not often as part of the story. (though I don't play many jRPGs these days so who knows)

the effect, I guess, would be to have sudden new defenses and offenses to certain other enemies, which could turn the tide of a war, or give an old enemy an opportunity to start one.

a story idea I always think would be good to implement in an RPG would be the invention of healing magic. healing is taken for granted in so many games. it would be good if there was a game where the invention of healing itself was the driving narrative, since it makes such an enormous tactical difference and would be a world-shattering technology.

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