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TopicIt bothers me that "Steal" is largely useless in RPGs
streamofthesky
03/24/20 3:25:41 PM
#13:


adjl posted...
Steal is either completely useless or the only way to get certain very useful items, the latter of which is an annoying mechanic because it means building your party to include stealing if you don't want to miss out on them. There's very little middle ground.
Pretty much.

It's always pretty dumb how you can steal stuff from an enemy, but they often/never will drop said item if you just kill them. It's like the item only exists if you steal it; it was never there if you don't.

The closest to a middle ground is something like FF Tactics, where it still has the weird Schrdinger's Bounty issue (unlikely/can't get the items off the corpse), but at least you're stealing their weapons/armor and they lose the use of said items once you swipe them, giving you an advantage in the fight.
(Of course, then you get into the logical query of "why don't they carry back up weapons?")
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