LogFAQs > #936025233

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Topicoh hell yeah ffvii is on switch (playthrough?)
Rollthebones2
03/22/20 12:18:43 AM
#47:


I have to say that I absolutely love that part of the game - from Shinra tower through the flashback and Zolom - for how effectively it builds up the threat of Sephiroth.

Obviously the iconic fire scene and descent into madness is great, but the way the mechanics of the game build him up as something so far beyond the team. The flashback has him casually killing monsters that Cloud can hardly touch, while the Zolom reveal tells the player that - despite all their work to safely cross the swamp and avoid the Zolom - Sephiroth can make short work of it in a seemingly theatrical fashion.

From the atmosphere when we see the carnage in the tower through to the Zolom reveal, I really can't think of a stretch in any game that builds up its villain the way FF7 does through that part of the game. Nothing is in the present and on screen, and yet the player and every character has been humbled by the sheer power difference.

I love this game.

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