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TopicOri and the Will of the Wisps
red13n
03/19/20 4:42:32 AM
#116:


red13n posted...
K got a better time but I still missed a lot of optimizations(A dash right onto the first ledge is real tight but possible and will save a full second, and then being able to jumb on the suspended thing at the end to double dash. I think I missed both of these and they are huge)

Now I have a decent time but I think to consistently achieve a better time I need a file that doesn't have access to the dive/water dash ability. Too many close calls lost to accidentally diving. Weird that you cant turn certain abilities off once they are earned(I dont really want to stick to walls either). Hard to achieve ground speed when cutting it close results in a dive half the time.

It would also help a ton if there were a way to turn ghosts off. They are very distracting after awhile.

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