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TopicMetal Plays: Nine Hours, Nine Persons, Nine Doors [UNMARKED SPOILERS]
MetalmindStats
02/23/20 8:52:52 PM
#39:


MetalmindStats posted...
I suppose there's probably more of those in other escape sequences I missed (or maybe found and didn't remember), then?
There was indeed one with Clover - identical to Seven's previous chair joke - on the way to the true ending. Also, while it wasn't a chair, there did wind up being a very similar sequence with Santa concerning a catwalk past door 6.

In the laboratory for the third time, Lotus's dialogue at the computer was completely different from the first two times. She claimed she was just kidding with half of it (evidently the more outlandish half), but it might actually be relevant - especially given some comments Snake made about stained glass in the casino. And Santa's dialogue past door 6 was also different, talking about an experiment with rats, and then about how he was Santa for his sister, who died 9(!) years beforehand. Finally, Ace in the storage room - he's the president of Cradle Pharmaceutical!

More revelations followed, flipping what I thought I knew on its head repeatedly. The most notable of these were:

  • The Nonary Game was designed as an experiment (which had pretty much been revealed), and more importantly, designed to save all nine participants.
  • Ace, the person so insistent that none of us could be the killer, was? I guess I should have expected it. That certainly recontextualizes his most frequent line: "I see. Then it would seem I have no choice."
  • Zero's identity was another major switcheroo: first all signs seemed to be pointing to Snake, then Santa. Turns out he was just Zero's accomplice...!
  • The revelation of Zero's true identity and motives (revenge for the first Nonary Game, but not just that) then also demolished the first two of these points anew. For example, most of the second Game's participants apparently did not actually have bombs in their guts.
  • The 'not just that' part culminated in another quote recontextualization, making Junpei's "All right. I'm gonna open it." stand for the end of everything.
I had originally planned to compile a list of questions I've had over the course of this topic to see how many those last two endings answered. However, what started off as a tight mystery premise has turned into something rather different: a story of, well, hope, love, faith, and luck, one which has made me feel things I didn't expect. The final "puzzle" (apparently much different from the original version's genuine puzzle) typified that, particularly with me wildly overthinking the second half before the game gave me the answer. It would follow, then, that it intentionally opted not to answer many of my questions, or perhaps more precisely, opened up new questions.

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That concludes the playthrough portion of this topic. If anyone who's still following this topic has any relevant questions, feel free to ask them, and I will answer to the best of my ability. Otherwise, thank you to those of you who followed along, even when I only updated once in a two-week span (again, my apologies).

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