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TopicMetal Plays: Nine Hours, Nine Persons, Nine Doors [UNMARKED SPOILERS]
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02/23/20 10:23:30 AM
#37:


Here's a quick update from the escape sequences I hadn't seen:

As I expected, the letters in blood on the wall of the shower room were relevant, but only to solve its specific puzzle. Also, a certain scene past door 3 showed just how close of childhood friends "Jumpy" and "Kammy" really were, which makes me wonder when/how they split, and as I mentioned earlier in this topic, why they were reunited in the Nonary Games.

There was a chair joke over three interactions involving Seven in the first-class cabin, just as there was with Ace in the communications office. I suppose there's probably more of those in other escape sequences I missed (or maybe found and didn't remember), then? Also in the first-class cabin was a seemingly obligatory gay panic joke for a piece of Japanese media >_> In the casino, there was a slightly different bit where Junpei repeatedly squeezed a soft chair, and Snake didn't like that.

It was only after finishing those sequences that I finally realized the game actually allows me to choose grayed-out choices, so among other things, I could wind up having all the endings in one save. Yes, I am a total dumbass for not even thinking of trying it beforehand, no less in a game where a key aspect is investigating as much as possible, even if it doesn't seem to result in anything.

Expect one last update with my thoughts about the final two endings, and the questions they answer (or don't answer), in a few hours.

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