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TopicGauging interest in a Fire Emblem ranking topic
Panthera
02/22/20 2:26:53 PM
#65:


Hbthebattle posted...
It's definitely something from Celica's side of Gaiden/Echoes, now... is it the swamp, desert, or boats?

Most of the above (boat maps are good)!

The Bad

7. Gaiden/Echoes Celica Part 3/4 - Deserts and Swamps in general

No links because there's too many to bother with. If you're really curious, just imagine clicking on a character, seeing their movement range is really small, and feeling sad. Over and over and over again.

Combining a whole bunch of maps (though excluding Grieth's Citadel which is barely a desert and is also actually good) for the sake of simplicity, Celica spends the bulk of her journey traveling through movement restricting terrain that slows the game down to a crawl for everyone but the pegasus knight crew. And I guess Dread Fighters can handle the swamps okay, because what can't they handle, but that's about it. Not even the magic users get much freedom to move here.

What makes these maps really bad is that by and large the game doesn't even really *do* anything with the terrain penalties (except maybe on that swamp with the guy who summons dracozombies). Something like (New) Mystery's second desert map uses the gigantic range of wyverns to keep you on your toes, Scorched Sand from Sacred Stones (boy this map is coming up a lot!) uses the desert to make it difficult to get from one side of the map to the other but leaves you room to play normally once you get there, Genealogy's Door of Destiny uses it to funnel you through siege tome central and lets you figure out how to handle them. Desert maps can be hit and miss but at least a lot of them *try* to be interesting by using the terrain to create distinct challenges. Here? With the exception of the optional fight against Sonia that no one does because everyone wants to recruit her for some reason I can't quite put my finger on, these maps don't even do that, they just consist of normal Fire Emblem played at a snail's pace.

In fact, several of them actually play in your favour, with the desert making it much easier to prevent enemies from slipping past your front liners, which on a route that has a few front liners and a ton of mages, is quite convenient. And of course the eternally good Palla and Catria can wander around freely for the most part. I guess the closest it comes to trying to create a unique challenge is the infamous fort full of archers, which is certainly unique and memorable, but sadly also tedious beyond belief to deal with. I like this game quite a lot, but man oh man does Celica's route get the short end of the stick. I appreciate that Echoes tried to be faithful to the original game so you could get the authentic Gaiden experience (try playing Gaiden and dealing with these maps with an ancient interface and every animation being slower...or better yet, try not ever doing that. Trust me) but there's times where I'd sacrifice a little authenticity if it means actually having fun.

Up next: The good list continues with an epic battle that may or may not actually feature many enemies and whose seemingly important boss lives in the shadow of a shop nearby

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