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TopicPolitics Containment Topic 268: Hope & Change
LordoftheMorons
02/14/20 7:19:07 PM
#272:


xp1337 posted...
It's true in Three Houses as well. Level-ups are rolled at mission start so if your main character's next level up is a bad level up, rewinding time won't help you.

It's also true in a general sense. If you rewind time then play out the exact set of actions the outcome will not change. However as I noted, if you alter a few actions so that the various rolls are being used differently you can end up on a different place on the table when you get back to the spot you revert from and possibly get a new result. On the same front, if you understand what rolls are occurring and can keep track of how many are being used/how many you rewound you can tell where that particular roll was and plan around it. Though again, level-ups are in their own area and you can't game them this way (but you can in FE7!)
Yeah I have fond memories of using that fact to farm infinite Boots in Sacred Stones and having 15 movement units wreck everything...!

Corrik7 posted...
That really strikes me as a bullshit way to do RNG lol. Imo
Well, in a practical sense you can't realistically get real random numbers for a game (you could use an actual quantum process like getting a radioactive source and measuring decays or something I guess!). Typically if you want to make things not be deterministic from run to run you'd seed the pseudorandom number generator differently based on, e.g., the system clock.

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