LogFAQs > #934192718

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Topicanother year of tabletop rankings and writeups
Grand Kirby
02/10/20 2:59:30 PM
#481:


Also, I want to clarify my last post. I don't dislike dice rolling (I actually really enjoy it), and I think randomness is important in games to keep people on their toes and make things fresh, but I HATE games where your entire turn is decided by what you roll on the dice. Even if it uses Yatzhee-style re-rolling it's still really annoying (and I think Yatzhee is much better about it, since you can decide what you do with your roll, instead of the roll deciding what you can do).

It just plains sucks to have a turn where, if you need to attack, you don't roll enough attack. Maybe you roll a bunch of healing instead, but you're at max health anyway, so you basically waste your entire turn. I never like that feeling. I just don't like games that are based all around your dice rolls, or where your entire turn is frequently wasted by dice rolls. For example, there are a lot of games that to include RPG-style mechanics, but want to simplify things by not having an accuracy stat or to-hit system. So whether EVERY attack will hit is decided by the same dice rolls, often with rates as low as a two or three out of six chance, which is awful if you need to attack every turn. I feel dice rolling is fine to add unpredictability, but if it's the sole deciding factor on whether or not you actually do something on your turn then I'm not going to think highly of the game.

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Okay, I rolled a 14. What's that mean? Hsu
That you're a cheater. This is a 12-sided die. Chan
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