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TopicFinal Fantasy VI: Brave New World
ClarkDuke
02/08/20 6:06:12 PM
#147:


BTB posted...
Morph is permanent until manually reverted or Terra dies. It increases both her damage dealt and damage taken; the penalty for incoming damage is reduced by raising Terra's stamina.

If successful, Steal doesn't consume Locke's turn. Instead of EVERY enemy having a stealable item and making the player want to rob everyone, only humanoid targets carry items. There are no missable theft-exclusive items.

Rather than Edgar's tools being heavily front-loaded and largely redundant (i.e. Drill vs. Chainsaw), they're mroe spread out with more diverse effects. Ditto for Blitz.

The Bushido meter now actually fills at an acceptable speed and the ones that deal physical damage do so based on the power of Cyan's equipped weapon rather than not caring about it.

Tools, Blitz, Bushido, and Throw are all now actually affected by the blind status whereas they were not before (even with the evade bug fixed).

Setzer's slots are de-rigged so that they are now purely skill-based than RNG. A losing spin now heals more HP and is a poor man's version of Banon's health command.

The list goes on.
has anyone made a wiki or list on the changes, i am mainly interested in blitz and tools, ok?

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