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Topic | Metal Plays: Nine Hours, Nine Persons, Nine Doors [UNMARKED SPOILERS] |
MetalmindStats 01/22/20 11:35:11 AM #5: | UF8 posted... i forgot that the nonary games ports added that dub lolOh, I guess I should have realized that considering it was originally a DS game >_> Also, I suppose the escape sequences probably aren't actually real-time, then? Anyways, I finally solved the puzzle of the briefcase combos, by looking up a spoiler-free guide because I'm that dumb. The items I had on me only gave me one half of each combo, and I couldn't figure out how to derive the other half. In retrospect, I think it might have been as simple as inverting the remaining numbers, whoops. That was soon followed up by meeting up with the other participants in this mysterious Zero's Nonary Games - most notably the Ninth Man, the obligatory overconfident first sacrifice of this Cube-like scenario, with a hard-edged twist. Now, I have to choose to enter door 4 as agreed, or suddenly shift to door 5; I plan to stick with the former, but I have made a save at this moment just in case. Already, this game's striking an interesting balance between absurd dialogue (obviously Snake and Clover are siblings, even though the two look nothing alike + Santa really wants to keep his new shoes clean + Santa's apparently the only one to know Japanese, even though the two real names we know are both Japanese?) and the very real stakes of the situation our erstwhile protagonists have found themselves in. Also, I'm fond of its devices to indicate Junpei's thoughts, as well as names for the other characters before they chose their codenames. Two things I can't help but wondering about:
--- "I believe in a universe that doesn't care, and people who do." You won the CBX Guru Contest, Advokaiser! Bully for you! ... Copied to Clipboard! |
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