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Topicanother year of tabletop rankings and writeups
Peace___Frog
01/10/20 2:29:25 PM
#201:


I think the goal for a game's design though should be multiple paths to victory without it feeling "easy".

If option a and b are equally good then the player can at least have some agency over which one they pick.

If option a is always better than option b, no matter what, and b makes it less likely to win, then the player has no agency. It's strictly best to pick option a and there's no room to flex any creativity.

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~Peaf~
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