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Topic | another year of tabletop rankings and writeups |
Peace___Frog 01/10/20 2:29:25 PM #201: | I think the goal for a game's design though should be multiple paths to victory without it feeling "easy". If option a and b are equally good then the player can at least have some agency over which one they pick. If option a is always better than option b, no matter what, and b makes it less likely to win, then the player has no agency. It's strictly best to pick option a and there's no room to flex any creativity. --- ~Peaf~ ... Copied to Clipboard! |
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