LogFAQs > #932715484

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TopicGirls Frontline General 14: Untitled Gun Game
ennuigamer
01/10/20 2:35:09 AM
#56:


I'll just copypasta the QnA section here to save on scrolling.

Q: Yuzhong, why dont you do more of these streams?
A: Honestly, streaming is really stressful. But I really like doing these live streams and the player feedback and live interaction helps us a lot as game developers.
We also really like teasing players with unreleased content.
If theres more content, well try to announce them better, and Ill definitely try to be in these streams more often.

Q: We really loved the minigame from previous events; the bike chase in Isomer and the danmaku game in Shattered Connexion. Will there be more of this?
A: We add these minigames for fun because theyre great. We use them to gauge player interest in new mechanics, especially since they can be less stressful than normal GFL combat.
We know some of them dont appeal to all players; some commanders had trouble with the danmaku mechanic since they arent used to the controls, so future minigames will try to strike a better balance between interesting gameplay and difficulty.
Its honestly incredibly difficult to make all of these happen in GFL

Q: The friend system sucks! What are you gonna do with it?
A: We tried to fix this with the Theater system and it didnt work. We know its a commonly requested improvement.
Well try again this year; Griffin is a PMC after all, we want players to feel like theyre actually in a multiplayer game with access to other commanders forces at some point.
The biggest challenge is making this work without making it something that adds an extra daily burden - the coop aspect should be optional.
Of course we have to think about commanders that dont like socializing in a web game - so structurally, most things will remain the same as they have always been. GFL wont turn into an MMO overnight or anything.

Q: Can you give us access to more unconventional warfare mechanisms? I want to launch cyberattacks!
A: We definitely like the idea, but this is honestly something thats incredibly difficult to develop. Our game already had tons of new systems added, like Fairies, HOCs, the new SF capture (Protocol Assimilation) mechanic, etc. Implementing a new feature can often be complex or incredibly confusing to players, and we dont want that to happen.
For example, fairies are basically buff sticks, and most people understood that. The HOC system, on the other hand, was a headache and many players complained, so we heard that feedback and will not add problematic new mechanics that repeat the same mistake.
Something thats more important to us is iterating the current system to make the core gameplay loop better.

Q: Can you give us an in-game combat simulator so we dont have to actually deploy our teams to test the strength of our echelons?
A: Were actually interested in developing a good simulation tool. Players who really like theorycrafting should definitely appreciate that.

Q: The fixed Adjutant positioning sucks! Can we configure moving them?
A: (Yuzhong) I asked for this feature before, I dont know why the programmers havent delivered it yet, since I totally agree and have wanted this for a while now.
A lot of the T-Doll adjutant art would look much better if you can reposition them slightly based on background.

Q: Can you add CV batches faster?
A: Were trying to improve the contracting process with voice actors so that we can release new T-Dolls already voiced.

Q: Can you add holiday events to story playback?
A: We want to do this. Currently the playback is focused on story, but we hope that in the future these cutscenes can be played back as needed.

Q: If we missed event fairies or event special equipment, is there any way for us to get it back?
A: We really dont want to make these event-limited items extinct. There should be a way to eventually get them back, aside from things that are out of our control to add back in. (likely referring to Honkai Impact collab and other collab stuff)

Q: Are there any plans to add a fairy enhancement pill?
A: The current system is a bit confusing to new players. We know this is a problem, so itll be fixed!
Were adding a new fairy during this Winter 2020 event that will provide massive EXP to any fairy you feed it to!

Q: Are there any plans to use the Girls Frontline IP to release other games or content?
A: I dont know how much I want to leak right now, but wait for the 5/2 GFL Shanghai Expo. Well retain the core elements like our unique gameplay style, the T-Dolls that everyone have come to love, and 2D and 3D content will both exist.
Well have new games that, even for players who may not like the genre, should leave a powerful impression.

Yuzhong says hes looking forward to announcing Girls Frontline 2.

Q: Can you add the GFL WeChat stickers to the game?
A: This year well try something like that. Especially with the upcoming revamp to the friend system thatll make it easier to chat with other commanders, this will be something a lot of players should appreciate.

{skipped a question about merch}

Q: New costumes for our lovely protagonists please?
A: Yeah we kinda knew that their lack of costumes is a problem.
I dont want to say this is impossible, but I also dont want to say theres a possibility. We need a good opportunity to implement them, of course.

Q: How are you planning to end the story? Whats gonna happen to Griffin? Will the world end? Is this a Bad End/True End sort of timeline divergence? Is Bakery Girl canon or will you retcon it?
A: Honestly we planned to end GFL at Chapter 10. But everyone loved the game so much we had to keep going.
What I can tell you is that Griffin wont be totally wiped out, of course. I feel very strongly about the story and Ill tell you right now that commanders wont need to deal with a complete tragedy.
The story will be logical, of course. Im not going to railroad it towards an ending; wherever the story goes, itll go.

Q: Will you add a rescue pity system?
A: This has been a commonly requested feature to make sure commanders dont get so unlucky they fail to get a T-Doll drop despite farming a lot. Our drop rate is low, so sometimes players who dont get a drop for many more clears feel bad. We have good news. Every time you fight a mob eligible for limited drop, youll earn some of a new type of event-limited currency. With enough of this currency, you can trade for one of the events limited drop T-Dolls, guaranteed.

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