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Topicanother year of tabletop rankings and writeups
Great_Paul
01/07/20 5:09:06 PM
#141:


SeabassDebeste posted...
interesting! didn't expect to hear this in this topic! how does the expansion change it?

It adds a deck of mission cards that are ranked easy, medium, or hard. You add a combination of each to the game based on the difficulty level and shuffle them up. Then each round the mission leader draws 2, plays one, and puts the other one back on top. The mission card lists the minimum cards to draw for that round and also has an ongoing effect. Easy cards usually help the players by adding things like "you can't fail this round because of masks". The normal cards are inconveniences like "good luck charms can't be used this round". The hard cards are really annoying like "every time a hard knock is played, lose 1 morale".

There are also some changes to the base game rules like adding a maximum morale drop of 6 at the end of the round and speeches are no longer limited. Another neat feature is that it adds the option for a "Final Assault" or a "Last Stand". The Final Assault distributes the remainder of the cards in the trials deck to the players and is basically the last ditch effort before losing. The Last Stand is similar, but changes it so the players will lose when a 4th of the same threat is shown. If the players win that round, they still get a win, but posthumously.

Besides that, it adds unnecessary cardboard standees that you place in the middle of the table to represent if you're in the mission or not. And special rules for a two-player game and solo mode. I didn't like the two-player mode and I don't solo game.

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Bear Bro
So, confirmed Santa's #1 helper is a squirrel.
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