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TopicIf you use rewind/save state to finish a game, did you beat it?
HashtagSEP
01/03/20 1:37:45 PM
#445:


Lopen posted...
They weren't, though. If you're playing through a difficult game from that era part of the charm, and oftentimes why it's considered difficult to begin with, is a lack of checkpoints.

Well, I also feel there's a difference between a game that's difficult because it was designed to be difficult, and a game that's "difficult" only because it's unforgiving because checkpoints just weren't really a thing back then.

Like, games like Battletoads and Ninja Gaiden are obviously designed to be difficult. But there are plenty of games where you start over a long, tedious, so easy it hurts stage because your jump button stuck, and you can just tell they weren't intentionally designed that way on purpose as much as just... That's how games were at the time.

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