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TopicIf you use rewind/save state to finish a game, did you beat it?
HashtagSEP
01/03/20 1:28:24 PM
#441:


Lopen posted...
This is a good example because it illustrates a lot of ways to use savestates

Someone who save states at the beginning of the Turbo Tunnels is fine to me because Stage 1 and 2 are trivial and not overly long to complete. And hell if you do that and then string a continuous playthrough after that and beat the game, you're fine too.

However, if you save state at pretty much any point after the beginning of the Turbo Tunnels-- be it anywhere in the tunnels themselves or at any later stage though your run is invalid. Because Battletoads is a marathon not a sprint. It hammers you with difficulties everywhere-- you doing each individual difficult segment by banging your head on it over and over, then saving after each segment in turn, it isn't really achieving anything.

Basically if you split up any difficult string of segments in a way that the game doesn't let you do, you're abusing savestates to a point where you're no better than password skipping, to me.

This is actually where we agree probably more than it appears.

I view savestates as a "checkpoint" system, say at the beginning of a level, or in the middle of an overly long, tedious level to be fine, because you're not really doing anything that's giving you an unfair advantage as much as just... Avoiding tedium. Saving, say, during a segment like after walls in Turbo Tunnels, or after a certain phase in a boss, etc., is something I do agree is abusing savestates in a way that kinda undermines the point.

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