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TopicPumpkin's Top 10 Games of 2019
PumpkinCoach
01/02/20 12:05:16 PM
#7:


10. Mutazione (Die Gute Fabrik)
https://www.youtube.com/watch?v=u1zN28WvtSE

Mutazione is a quiet, laidback game about community and gardening. You play Kai, a teenager spending her summer vacation taking care of a sick grandfather shes never met in her mothers childhood hometown, the Mutazione, which shes never known. The Mutazione is an island that was struck by a meteor over 100 years ago, killing most of the inhabitants and leaving the survivors with mutations. What remains in the present day is the wreckage of old buildings, overgrown by lush flora and fauna, and at the centre of it a giant tree, depended on by the tiny community of mutants who remain, isolated from the rest of the world.

What I love about this game is the roundedness of all its characters, the focus on their daily existence, and the way it folds you into the fabric of the community. Theres backstory to the place, but there isnt a lore dump or a list of questions you can run down. People have their own lives to get on with, and youre walking into existing dynamics, rather than being the player-character at the centre of the universe. Night in the Woods is a good point of reference, in the abandoned small town with deep wounds sense, though with less focus on the protagonists relationships specifically, and more on communal life. Often your presence is incidental and youre just overhearing an event and making a comment in passing. The store page describes it as a mutant soap opera where small-town gossip meets the supernatural which is apt. It has fun with soap opera melodramatics in places, but mostly this applies because of its focus on interpersonal drama, and the ripples of actions on a small, diminishing community across generations. Gradually, you learn about traumas both personal and cultural, but its never overwhelming and always grounded in humanity and daily life. On a top level, the Mutazione is reckoning with the scars of colonialism, of what was taken from them individually and collectively, of past events that suck them in and position them as the traumatised. Extended from that are anxieties about the future, either that there is none or that it bears no more than permutations of the past.

All of which are far too big for one kid to tackle in a few weeks. There are no easy answers, and youre not tasked with fixing anything. For the most part you can offer a sympathetic ear, or sometimes the best thing to do is to give someone space. Other times, the best thing to do is garden. Over the course of the game, your grandpa making a number of gardens for various individual reasons as well as one overarching goal on which hes mostly vague. Its not a particularly involved process you pick up seeds in the world or harvested from your other plants, each plant corresponds with a mood and a corresponding song you can play to make them grow, as well as an instrument sound they produce. Plants also require different soil types with limited space for each, which does a good job of ensuring variety in your plot. Beyond that you just go by what looks or sounds good to you, while making sure that everything has enough room to mature and whatnot. Initially, you have to plant enough to fill a meter which doesnt take much, and beyond that its a mechanic you can engage with as much or as little as you want. Now and then I liked to stop and tinker a bit, switching it up, sitting back and listening while working out the balance I want, all of which was a nice and soothing experience. Theres a mysticism and ritual aspect to the gardens, but the game, I thought, avoided the possible hokey primitivism by grounding it in the communal. On top of the medicinal or otherwise practical usage of some of what you plant, what youre doing is a lot about revitalizing a communal space, making it less like arcane magic, and more about the symbolic weight of the act when approached with the right frame of mind.

Also, theres a group of mutated, entrepreneurial sausages constantly discussing gaps in the market they should capitalize on while one of them gently reminds the rest that the Mutazione only has about a dozen inhabits and doesnt even use money. Theyre great.

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