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Topic | If you use rewind/save state to finish a game, did you beat it? |
NBIceman 12/31/19 7:40:25 PM #323: | Lopen posted... Let me explain why they're the same to startWhen you put it like that, I see why you would regard them as being pretty similar. To me, though, the difference between jumping straight to the end of the game and using something like savestates is that, in the latter case, you're still doing everything that would normally be involved in a full playthrough of the game. Making it easier on yourself is not the same thing as completely bypassing it. Heat Man's stage is actually a great example, because you can circumvent the entire disappearing blocks section with Item 2 if you like. That's a tool given to you by the game, the same as a rewind function is. I realize that's not a perfect one-to-one comparison, because as you said, it wasn't in the original release, but trivializing the challenge is a pretty broad term, which is why this whole debate gets so fuzzy. What about something like grinding excessively in RPGs? Or take something like the recent Fire Emblems that have a literal rewind function built in. Wouldn't it be silly if someone accused another player of not "truly" finishing Three Houses because they used it? I just don't know if it makes that much difference whether it was in the original release or not - it isn't like all games are perfectly balanced around every mechanic in their default form. There's pretty often going to be exploits of some kind or another. --- https://imgur.com/UYamul2 Spurs - Yankees - Eagles - Golden Knights ... Copied to Clipboard! |
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