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TopicSo what exactly is bad about Pokemon Sword and Shield?
Nanis23
12/30/19 12:21:29 AM
#27:


Nanis23 posted...
Dexit aside, there is one massive problem that was not mentioned here - they killed off exploration. Totally.

They have been doing this for while. XY maps were simple but still had some maze-like feeling, and Sun Moon were corridor simulator. SwSh are even worse.

All the maps are simple and short. They don't contain any secrets or puzzles.
Did you like getting lost in Whirl Islands and then finding Lugia? Did you like figuring out the way to reach the top and catch Ho-Oh? Did you like using the bicycle and ride over the pits to reach Rayquaza?
Too bad. Nothing like this exists in SwSh. Not even close.
Just looking at the map design of the old games makes me sad because we will never get a new Pokemon game like how they used to be.
I want to backtrack. I want to use HMs (even as a Pokerides, who cares) to reach new places I couldn't before. I want to solve puzzles and get rewarded with a legendary
With that said
Game ia still charming. Gym missions were fun. Gym battles were epic with Dynamaxing and Gigantamaxing. Wild Area is a great idea (need a little polish). Galaraian forms evolutions is a surprising mechanics that I enjoyed. Most new Pokemon design are good. They didn't spoil 90% of the game pre release. Oh and no random battles byt instead Pokemon in the overworld is the best feature from Let's Go and I hope it will be like this forever

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wololo
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