LogFAQs > #932190313

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TopicZelda plays Danganronpa Part 3 - Rise and Shine, Ursine
ZeldaTPLink
12/29/19 7:46:54 AM
#355:


Ok, so when we last checked, we had just lost two great characters to a Case 5 again, Monokuma had activated a flashback light that apparently does nothing, Junko had appeared in a scene that lacked a lot of context, and Keebo had gone rogue.

I just watched what looks like a creepy promotional video. Some lame kid named Makoto is depressed but thankfully there is entertainment (killing game?) in his phone to keep him distracted. Moving on...

90% of the game's budget just flashed before my eyes for a few seconds.

Shuichi calling Keebo with the same voiced line they used for Debate Scrum sounds silly.

What's with those kids and mass suicide plans?

Hmm I wonder if Keebo's inner voice being silenced is the result of that flashback light.

Eh DR2's killing game didn't have an audience either but I'll take the argument. Then again, DR2's plot was a special kind of silly.

Monokid: "Let's kill him until he dies from it!". lol.

An epic battle between Keebo and the Exisals begins. I'd play that game.

Now comes the part where we get into the final locked rooms to learn all the truth about the plot. This time around the stuff they know is so negative that I expect the new revelations to make things more hopeful.

Is Kokichi really confirmed as a remnant of despair? Cuz they keep saying that.

Keebo's battle opens up a very covenient hole on the floor of the room I happen to be right now.

A timed mission? I guess that's the dumb mini-game you guys talked about? Eh.

Ooooh Kokichi's lab. I'm curious.

This lab looks awesome. But as Shuichi pointed out, it's probably all just a prank.

"That doesn't seem like something the remnants of despair would use". Eh I dunno Shuichi, have you seen those freaks?

We find a mysterious book. Classic Case 6.

Maki gives a rundown of previous game's plots. The DR1 part sounds accurate. The DR2 part feels lacking, but I don't blame those kids for not knowing what happened in that simulator.

Ok so Shuichi claims the book contradicts his memories of the story. Checking the truth bullet, the only thing weird is that it seems to exclude the Reserve Course. Otherwise it all seems fine. Hmm...

The flashback light finally activates, but it doesn't seem to reveal anything new. Well, that lame kid from the chapter intro is in it. Final villain maybe?

Ok so the boulder moving mini-game isn't based on free time points like I was fearing, just on a level up thing that appeared just now.

Wtf are those exisals doing?

Ok, first things first. What is Rantaro's efigy doing here? Was Kokichi planning to revive him? I'm down to that.

The game doesn't let me investigate the effigy, though, even though it's the most interesting object here.

We find Kokichi's motive video, which reveals his organization was responsible for... nonviolent crimes and pranks. Yeah this sounds like a Kokichi thing.

The second most interesting thing in the room is that board showing everyone's pictures. The game doesn't let me check that either. Meh.

Maki stayed behind to check Kokichi's blueprints, but her "friendship power" stays. Stupid gameplay and story segregation.

I stop to grab a hidden Monokuma who is riding a floating rocket. Priorities.

"Twins b"

Oh shit is this an evil twin plot? But whose? Rantaro? Tsumugi? Shuichi? Everything is possible now.

We see a memory of Shuichi talking to Makoto. Which, again, doesn't reveal anything new.

I unlock the Keebo Gun, which is basically yelling for Keebo to come save me. lol.

Eh I really hope I don't have to repeat this entire investigation, because it doesn't seem like I'm gonna make it under the time limit.
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