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TopicTropical Freeze is the first platformer I've played where
Intro2Logic
12/28/19 4:48:07 PM
#1:


The 2.5D is more than just a graphical style, but a factor in level design.

What I mean is that in most 2.5D games, the 3D is just a graphical style; everything you have to worry about is on a 2D plane. But in Tropical Freeze, obstacles come out of the background and into the "field of play," so to speak. And in a lot of cases, mostly cannon sections so far, the plane of movement itself gets shifted.

It's really cool. The one thing I can think of that worked similarly is the Banzai Bills in Super Mario Maker 2's 3D World style, but that's just one enemy rather than a recurring design ethos.

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Have you tried thinking rationally?
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