LogFAQs > #932023421

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Topictransience's top 100 games -- 2020 edition.
transience
12/24/19 10:01:00 PM
#11:


99.

https://www.youtube.com/watch?v=uqtSKkyJgFM

2008
360/PS3/PC

A decade after its original release, I think I actually like Braids tone and feel moreso than Braids puzzles. Theres an eerie sort of silence to the game as it shows off its various bonkers mechanics. Its soundtrack doesnt feel very typical, probably because its all licensed music. It works really well in establishing the kind of place that youre trying to comprehend.

Speaking of those puzzles, theyre pretty good at tricking you, and I largely feel that theyre intentionally designed to deceive and/or troll you. Theyre clever, but sometimes the solution is a lot simpler than what you might invent in your head. Thats really interesting, and some of them can produce genuine eureka type of moments, but there are some mechanics in Braid that just arent that fun to deal with. Its interesting that the puzzles are obtuse enough that I can come back years later and just have no idea how to solve any of them. Kudos to the game for that, I guess!

One thing that I struggle with when I replay Braid is that Tim cannot jump to save his life. Nothing reminds you that this is not a platformer like trying to get his ass over a two pixel gap. It can be so frustrating to just miss jumps over and over. On the other hand, the games climactic moment is an action sequence and thats handled about as well as any game can handle an ending. Braid soars at the end, but isnt always 100% smooth getting there. Its a damn memorable game though.

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xyzzy
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