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TopicI feel like sound effects in games are underappreciated.
Grand Kirby
12/08/19 2:26:53 AM
#17:


One thing I think about a lot is how good the sound effects in Overwatch are. And I don't mean stuff like the noises guns make or ambient sounds, but the how good they were at making sounds help give aural hints to make things smoother and more enjoyable.

Stuff like how when you get a headshot you hear a satisfying "dink" noise. How, when the objective is being captured, you can hear the sound effect building up as the progress fills to let you know how much time you have until it completes. How you can identify what characters are around without looking at them based on the individual sounds of their footsteps. It's obvious a lot of thought was put into sound effects that many games wouldn't think too much about, and how much it pays off by subtly giving you a lot of information in a very natural way.

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