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Topic | Games as art, interactive movie games, and how game design can elevate |
Jabodie 11/14/19 5:51:57 PM #17: | Darmik posted... I completely disagree. The value is from giving the power to the player. Tbh, I don't really see why this is unique to game design compared to CYOAs or "interactive" streaming content. The extent of the branching paths to Detroid may have been more extensive than most other stories before it (tbh, I'm not even sure that's true since I don't read CYOAs). You could probably argue that CYOA and interactive streaming content themselves are games, which would be a pretty reasonable position I guess. Personally, I get really bored playing branching story games. I actually prefer watching LPs. Detroit, Until Dawn, LiS, etc. I enjoy a lot more as watching than playing experiences. But that has more to do with the fact that there is limited engagement in the moment to moment gameplay. I also feel that story and theme analysis in these sorts of games needs to be analyzed in the context of all possible choices. --- <insert sig here> ... Copied to Clipboard! |
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