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Topic | Games as art, interactive movie games, and how game design can elevate |
butthole666 11/14/19 5:23:33 PM #7: | Darmik posted... I think you're not giving enough credit to how a game like Detroit: Become Human gives you a ridiculous amount of branches in the narrative. You can't do that in a movie or live action TV episode. The branching narratives have merit and are a valuable contribution to game design, but ultimately the effect is a game that feels almost identical to watch as it does to play, and an often limited number of final outcomes calls into question the actual significance of all those choices you made. --- "Kenan & Kel is what made me realize I wasn't racist." ~ NewportBox100s ... Copied to Clipboard! |
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