LogFAQs > #929806132

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TopicGF: We had to cut mons because it was too hard to model
SantaRPidgey
11/07/19 2:17:50 PM
#45:


People want to shape this as "well they couldn't just keep giving us all pokemon forever"

sure, I think we all agree having 3000 pokemon was unsustainable, but that's not what is actually happening here.

This is the first game on console, where expectations are the highest, where they would be most justified in adding as much as they possibly could. If after this game they said "Listen we've reached the cap on what we can feasibly put in the game and balance it, so we'll have to do something different next gen" I don't think most people would have the problem we have now. I personally would be totally ok with a pokemon reboot.

What happened in the scenario, is we got the typical "cut features, add features no one cares about, business as usual cut some QoL changes, add others"

Then they reduced the total amount of pokemon to GBA games level. This not only means that this game will suck, but that when we get D/P remakes, we literally might get LESS pokemon than the initial game. Literally demakes.

Compare it to a game like pokemon colosseum where you had almost the EXACT same amount of pokemon, and each of those pokemon got size variables show in game, and cool custom animations, it shows that this isn't a move of practicality, it's a move of malice for it's hardcore customers. Casual fans won't be affected, but those of us who spent hundreds upon hundreds of dollars dealing with Game Freak's weird BS to keep pokemon generation after generation are the ones being f'd over.

People want to act like we're being negative, but it's not. I'm not buying the game because I'm actually holding a company accountable for shitty actions.
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