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TopicI'm so impressed with God of War (PS4) [SPOILERS]
UnfairRepresent
10/11/19 4:48:54 PM
#34:


SwayM posted...

They reinvented the entire game. They did away with their storytelling structure for something extremely unique. Idk of any other game of this size there told from a single third person perspective and its zero cuts. Oh how easy would it be to just make a preamble cutscene in the beginning to explain who Krato is. Imagine studio execs being cool with NOT explaining who Kratos is for new players.


Dungeon Siege did that in the early 2000s. Other games didn't because no one cared. Plus it wasnt even done well. Look at the long periods of nothing you have to sit through when fast travelling or going to a new realm.

I mean it's cool if you liked that but to me , running in circles waiting for nothing as it loads is no different to a loading screen.

But even if you disagree and loved it, how is that a risk? "Man this game has no loading screen ? no way I'm playing that"

They moved far beyond their comfort zone of Greek Gods. They ended up perusing their second idea, Norse mythology. Instead of going with Egypt Like they initially wanted.


So the risk they took was going from Gods to Gods and shitting on the lore?

Again I dont see how that was a risk

hey introduced a son into the game, which isnt just a throwaway character but an essential piece of the story and a companion through the entire game.


3 had a daughter surrogate
and look at The Last of Us, Amy, etc

A kid to look after is the new damsel in distress

Again, nothing wrong with that but not a risk. Its the standard and again, shit on Kratos' past


They pushed the BIG reveals of Thor and Odin for the 5th game because they instead wanted to tell a smaller, more familiar story. They had no idea this reboot would do well or would resonate with audiences, there was no guarantee there would ever be a sequel to it. Imagine holding back and not blowing your load and hoping you didnt just miss your opportunity completely.


That's called sequel hooking and the opposite of a risk. GOW2 literally ends with you going to fight the final boss but then credits before you reach him

This is crazy common in media. Check out the ending of Mortal Kombat Konquest , it's hilarious

You're just describing things you like, not risks

And then they completely redesigned the combat. Putting the spotlight on an entirely new weapon, and making a combat system so engaging with simply an axe and your fists that keeps being interesting and fun through hours. I think a lot of people would commend them for how well that axe plays. And yes they give you the chains back later in the game, but they didnt give up that information. A lesser company would have folded like dont worry theyre coming back fearful of alienating any super diehard fans


Again not only does that shit on the lore, its not a risk and also not new, the older games have multiple weapons

Also personally the combat was worse imo, gone is the fast paced combos and skill. In is slow paced and no enemy in the game including superbosses can withstand the ice blast /electric wolves combo.

Even the valkeries

Dude do you want me to go on or is there any point with you?


Please go on.

You're not naming risks, you're just saying 'well I liked it' , naming really safe AAA options and insulting me

GOW was one of the typical middle of the road safest riskless non sport games of this generation
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