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TopicSaveEstelle/LeonhartFour in Different Houses: Remastered Edition [SELF]
LeonhartFour
09/20/19 1:36:46 PM
#357:


If you go around the world map, you'll find that Galbadia Garden isn't where it used to be. Where is it now? Well, when you get to Balamb, you'll see it floating offshore. When we get in, we find that Galbadia's got the town under martial law and they won't let anyone in. Squall does some quick thinking, knowing what they're looking for, and says that they've got some info on Ellone. The guard at the entrance lets us in, telling us to talk to the commander at the hotel.

When we go into Zell's house, his mom informs us that she saw a woman with gray hair and an eyepatch, so they immediately conclude that Fujin and Raijin must be here. In his mind, Squall wonders if Seifer is here, too. Unfortunately, the soldiers guarding the hotel won't let you in, telling you to go find the captain instead. This part of the game leads you on a wild goose chase, but you can actually just stand around and wait for a set amount of time (I forget how long), and Raijin will eventually come back from "patrol" on his own in case you can't figure out what to do!

If you try to go up to Zell's room before this, he won't let you, claiming the place is "sacred." But once you find out the hotel is occupied, he'll reluctantly let you in. You get a scene depending on which character you bring with you, and they're all pretty great. Unfortunately, you only get it the first time you go, so you can't just rotate party members to get them all.

Once you finally catch up to Raijin, it's just in time to see him get kicked backwards out of the hotel while simultaneously rolling forward. That's quite the kick! Zell will accidentally pick up Raijin's "ya know" at one point, and then we've got a fight with just Raijin, and then Raijin and Fujin together (and we can pick up Pandemona from her while we're at it!).

Squall asks Fujin and Raijin if they're taking orders from the sorceress, but they say she's got nothing to do with this. They've always been on Seifer's side. They say that he has a lot of followers, but they're his only friends. They're a posse. Zell says that if they stand behind him that much, then they should convince him to stop this nonsense. As we later find out, that's what they want, but they'll stay loyal to him all the same. Squall warns them that they won't hold back from here on out. He realizes that friend or foe comes down to circumstance, but at the same time, he doesn't really want to have to fight them.

When we return to Garden, Selphie pops in to ask if we can go to Trabia Garden. She wants to go see how bad it was, and she thinks the sorceress will probably leave it alone since it's out of the way (and presumably destroyed). That means it's almost time for the infamous "We all grew up in the same orphanage" scene...!
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