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TopicSaveEstelle/LeonhartFour in Different Houses: Remastered Edition [SELF]
LeonhartFour
09/15/19 11:52:06 PM
#273:


When Squall and company reach the top, we get ambushed one last time. Although this gets the boss music, it's really not any different than a regular battle. You just have a couple of annoying enemies that have an attack that can cut your HP in half, but they aren't that strong aside from that. Fortunately for Irvine and company, that diversion lasted long enough for them to contact us before we took off for the other side. After Zell activates the crane, we make for the other side, only to discover we're right in the middle of the desert. Then the prison starts transforming right before our eyes.

Perhaps Squall has high end top speed but low stamina, so he's worn out from racing to save Zell, because somehow Rinoa and Zell make it safely to the other side of the bridge while Squall is still standing there as it starts to collapse. You can actually get a game over on this sequence if you don't realize you have to keep moving Squall as he climbs across the railing during the FMV. Thankfully, the strategy guide came in handy for me as a kid again here...!

After all the hubbub, we get the calm "Breezy" music and magically we're outside the prison with fancy cars to drive at that! How did that happen? Who knows! All the girls pile into the yellow car, and Irvine is (understandably) none too pleased that it's a sausage fest in the other car. We stop at an intersection, and the others have discovered along the way that the sorceress is planning to launch missiles at Garden. Squall probably should have mentioned that at some point before they took off...! Well, Rinoa and Irvine also apparently knew about it, too, but I guess they were too busy worrying about escaping to bring it up before now.

Squall says that the only thing they can do is head straight back to Garden and warn everyone, but that's not good enough for Selphie because they're targeting both Balamb and Trabia Gardens. There's no way they can make it in time to warn both of them. She says that they have to find a way to interfere with the launch, which means going to the missile base. Squall is conflicted about the choice to split up into two parties being foisted on him since he'll feel responsible if something happens to the ones he chooses to go to the missile base (not a foreshadowing sense of dread at all...!). Once again, we see him showing genuine concern for others. He doesn't want that guilt on his conscience.

Rinoa suggests that Squall pick the teams and go back to Balamb Garden since he's the leader, and nobody objects. In his mind, Squall thinks that he never asked to be the leader. He doesn't want this level of responsibility where he has to think of the welfare and safety of others. Once he starts doing that, he starts forming attachments (although he's already doing so, even if he doesn't realize it yet). As they're finalizing the parties, the first set of missiles is launched. Irvine said he heard Trabia was being hit first, which causes Selphie's heart to sink. Even so, she's undeterred from going to stop the other missiles from being launched. Selphie's ability to keep it all together on the outside even as she's falling apart on the inside is definitely one of her more admirable qualities.
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