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TopicFF VII remake sewer boss battle (after Don Corneo) with Ifrit Summon
Raganork
09/15/19 3:47:10 PM
#28:


Lokarin posted...
Wait... what if by episodic they mean something different... Episode 1 is ALL of FF7, but Episode 2 is, like, Crisis Core and stuff, and Dirge of Cerberus (which is totally underrated)

Have you replayed Dirge of Cerberus lately? Because I have - around a month ago, on the hard difficulty. Game fucking sucks.

Cutscenes out the ass in an action game, and theyre so bad that you get that typical walk-cutscene-walk-cutscene-walk loop (with no combat) that Squeenix is notorious for because they dont know how to tell a story outside of hamfisted, shitty cutscenes.

Very little in the way of enemy variety, and the enemy ai is braindead. The enemy design is so poor that, if you shoot them from far enough away, they wont react, and their friends wont be alerted. Some enemies that dont wield guns cant even hit you if you stand on an elevated platform or box.

There are a grand total of three guns. Even with the rudimentary customization elements, thats embarrassing.

Limit break is so broken that you dont even need to learn boss patterns, because the fights will end before you exit limit form. That is, until the last few fights in the game, where the damage output of limit form is worthless, but the health regeneration and damage reduction are still absurd.

A functionless double jump, probably because double jump didnt exist in the original Japanese version. Did they design any new features around its inclusion? No.

Multiple segments where you stand still and shoot moving targets for 3-5 straight minutes. One involves piloting a stationary minigun to gun down 15 of the same exact assault choppers that spawn one at a time. Another involves riding down an elevator and firing at mines. Coming from the company that made the player collect 300 crabs in KH3, they either mistakenly think this is entertaining game design, or they have a sadist on the team that they refuse to fire. Perhaps a possible remake could inject a 3 minute snowboarding segment to waste my time, or maybe a squatting mini game, or a slap fight, or a cpr simulation, or a bike chase, or tower defense, a fucking Mario Party city, or any number of other mini games to attempt to break up the monotonous combat system that they clearly do not believe can keep the player entertained for the entirety of the game because its so shallow.

Oh, and a chapter ripped from the game and sold as a mobile game (through an obscure mobile service) that is currently impossible to play.

Nothing about the game is even remotely interesting. Its the most dull shooter Ive ever played, and in terms of serving as a bridge between the other pieces of FF7 media, its almost completely pointless. Remaking the game would be an utter waste of time and money, but then again, the sort of people that genuinely enjoyed Crisis Core and Advent Children would absolutely gush over a possible remake of either of these games, or the shitty film, so what do I know? Im not even buying the FF7 remake because I think it looks too similar to FF15, KH3, and Type-0 - a trio of some of the worst action rpgs to be released this generation.
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