LogFAQs > #926977557

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Shotgunnova
09/04/19 7:43:02 PM
#1:


Whatdja get? - Results (10 votes)
Ghostly Dr. Doolittle
0% (0 votes)
0
Mastiff Surprise
20% (2 votes)
2
Mirror Powers
20% (2 votes)
2
Copper!
0% (0 votes)
0
Selective Omniscience
30% (3 votes)
3
Worthiness Granter
0% (0 votes)
0
Sleep Wraith
10% (1 vote)
1
Hiccup Note
20% (2 votes)
2
Oops! By not following the rules, Saltanat is hunting me!
0% (0 votes)
0
1: You control animal ghosts. At first, you can only control animals that were your pets, and only if they died in a manner that wasn't your fault. For instance, if Mr. Whiskers met a horrible fate on that four-lane next to your house, but you still took care of him properly, he won't hold a grudge and will help you out in your preferred manner. The more animal ghosts you control, the larger the animal ghosts you can recruit. For instance, if Mr. Whiskers, Fido and Clifford are all on your side, maybe Cujo's ghost or Gentle Ben will want to join up with you. Your deceased animal minions have all normal ghost properties: intangibility, spectral apparitions, otherworldly howls, etc. They can also move objects around within a set radius, as long as they're within a building. (For instance, they can throw vases inside the house, but they can't throw the ball that's sitting in the front yard.) If you form bonds with your ghostimals, you can gain the ability to pet them and potentially raise their abilities. Due to your once-in-a-generation powers, when you die, you can also become a ghost and roam the land with your unholy pack -- so raise your skills before then!


2: Just as you're reading this paragraph, a ferocious Tibetan mastiff bursts through your window. From the looks of it snarling, blood-stained maw, you can tell it's already feasted on its owners -- your new neighbors, Mr and Mrs. MacGuffin. Your only hope of defending yourself is the special power you were born with (https://powerlisting.fandom.com/wiki/Special:Random). However, Mr. Flufferdoodle, the dog standing before you, was born with TWO of those powers. Can you defend yourself?

3: You know catoptromancy, magic specializing in glass and mirrors. You can use glass/mirrors to see faraway objects/scenes and divine events (no audio) in the recent past or future. By hitting an object or person with a mirror, you can trap them inside, then take them out at your leisure. You may hide inside glass/mirrors and do short-range teleports between them (also includes other mirror-like glass surfaces). Twice a day, you may use long-range teleportation, being able to touch a mirror and return to one in your house. By destroying an existing mirror, you may summon a new mirror of any size, material and shape (you may sell it if you want). Because your spend so much time in and around reflections, your eyes are permanently immune from light-based damage


4: You have the ability to create and manipulate copper, and can extract it from objects with great aplomb, almost as though you were smelting it magically. You can extract copper from other people's blood to harm them or cure them of copper-related ailments. The magical copper in your own blood gives you inherent resistances to heat and electrical damage. You can "turn on" part of your power to see where all copper is within a one-mile radius in all directions; large deposits outside that radius are felt as gut feelings. The copper can be sold at your leisure. Like in One Piece, your powers are negated by contact with seawater, which can be fatal to you.

5: You have the magical ability to find missing things. If you wondered what happened to Jimmy Hoffa, you would instinctively know where he is, how he got there, and by whose hand. If you wanted to know where Blackbeard's treasure is located, or whether there's a real Loch Ness monster, you would instantly know it. If you heard a knock on your door and wondered whether it was that axe murderer you'd heard about, you would know. This power is a form of selective omniscience, so you can also use it to find "missing" info like how to control wormholes, teleport, and other info humanity doesn't have.


6: You have the ability to grant worthiness to objects through physical touch. Like the tale of King Arthur's fabled sword, objects granted worthiness work only for you and no one else. You can make it so normal objects can't be taken/destroyed or make it so machines never function. You can deactivate the worthiness of objects
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