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TopicDSPGaming General 10 (Year Legacy): Thousand Dollar Cat Edition
Nazanir
08/31/19 7:57:09 AM
#136:


LightningAce11 posted...
And he always chooses the big body characters, thinking they'll armor through everything with grabs and do crazy damage.

Yeah like in MvCI his first main team was Thanos and Nemesis, and he got bodied hard.

It's a cycle you will see in ANY fighting game he plays. Because he does have muscle memory for a lot of moves, when he starts at the bottom of the ladder, he'll have no problems beating new players to fighting game genre. He'll climb through the ranks pretty quick, and then he'll hit his ceiling. He'll get matched with people who are of similar skill: People who are veterans like he is, or people who are new, have put in the effort and learned the game.

The latter one is important. Because no 2 fighting games are the same. Sure input methods may be the same, but things like frame advantage, buffering, option selects, canceling, super, etc, Phil never bothers to learn any of those. Something he did during MKX, was crouch punch + tick throw. Against someone who is new, this will work, they'll block, be at a disadvantage due to recovery frames, and Phil will then throw.

Funny thing, all you have to do to get out, is neutral jump on wake-up and the throw will whiff. And the problem is, Phil doesn't know combos, mix-ups, anything like that. So when his strategy fails, he'll get annoyed and frustrated, call people out and out comes his usual torrent of excuses. Phil assumes that character X does Y to achieve Z (so attack, into block into throw). He also expects the reverse, but if someone uses A to achieve Z (A is the opener to combo Z), then Phil is flustered and you'll hear shit like "that doesn't work offline" and the like.

Why this is important and I bothered typing it out? The link to the match with commentary in my previous post. Mixup runs circles around Phil, he took him out 10-0 and never was in danger of losing as much as a single round. Phil loves to talk "technical" terms about fighting games and people might be susceptible to it, but he is just full of shit.

Also, this circle of "X character does Y to achieve Z" can be applied to pretty much any game Phil plays. If someone behaves in an unexpected way, Phil will be at a loss what to do, in shooters that means he'll spray 'n pray all panicked and complains that "that is not what happened on my screen" when the kill-cam comes.

His brain doesn't retain information for some reason. So he'll default to what he knows, and tries to apply that to every game he plays. He's played through the Dark Souls games a dozen or so times. Fuck, I haven't touched the first game in years, and I still know all possible routes and item locations in the game. But if Phil is playing a game for the first time or tenth time, he will make exactly the same errors.
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XboX GT/Steam/Wii-U - Nazanir
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