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TopicPython is a horrible language
Black_Crusher
07/19/19 12:00:25 AM
#16:


@Yellow

We take for granted all the graphics that computers can display today, when I first started they gave you two different graphic modes to choose: GR and HGR. So say the first line you'd have to tell the computer which mode to enter, then you'd have to tell it the color (I believe GR had 15 or 16, 0 = black IIRC). From there you'd have to either type out each dot / square / whatever you'd want like 'Plot 4,9' so it'd make a dot at X 4 / Y 9. You could also have it draw a line between two sets of coordinates, or have For / Next loops fill in large areas on the screen.

Some of my very first games with graphics I did on an Apple 2e like this. That same buddy I spoke of before and I would stay up all night, drawing monsters on graph paper and then later go through each sheet and read off the X/Y coordinates and colors while the other would code it on the computer. In the end if we were lucky we'd get a working picture of a monster that still didn't look anywhere as near as good as the ones on the Nintendo haha. Dragon Warrior was etched in my brain at the time so we were trying to make a similar RPG.
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