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TopicNintendo Switch got a battery upgrade, 4.5-9 hours!!!
Sephiroth C Ryu
07/17/19 8:57:07 PM
#20:


Yeah, from some shop-keeper type NPC, in a specific city, right?

Great. I can do whatever in the endgame. The time when I don't really care anything about stuff except for the elite-whoever, multi-player, and whatever legendary god pokemon is in the entry in question.

4 moves is fine if that is merely how many they can have "equipped" at a time. But its stupid to forget them. Especially seeing as these guys are apparently incredibly smart after all. And many moves are literally things they are supposed to do by instinct anyway, or variations on something they can usually do by default. Keep it to 4 moves equipped per battle. Allow us to change what moves are equipped ANY DAMN TIME WE WANT.

What, a new player 10-20 levels into the game wants to go back and play around with seeing if that old tail whip attack is actually worthwhile for one battle? Let them open a menu, swap out a move for that old attack, all while they are literally standing still in the middle of a field of grass in the middle of a route between cities. Yeah, let them. 4 moves made sense back in the day because yes, an RPG type thing, on the gameboy. Things have advanced. The 4 moves alone is good because it helps promote certain degrees of competition in the multi community. But why make it hard for players to actually experiment without at the least getting the endgame Fly HM that lets them go wherever whenever? Why make them pretty much have to go and look up online for which moves are actually good if you keep them around until you get the complementary move?

So no, Taily Po. You do NOT have that already.

Yes, it wasn't an issue in certain games where the story mode was easy as hell. But that itself is just another laziness.
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