LogFAQs > #923448329

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, Database 5 ( 01.01.2019-12.31.2019 ), DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicBest of the Trope Season 2: Day 179 - Beef Gate
GavsEvans123
06/17/19 4:02:19 PM
#3:


Today's trope is Beef Gate. Here is the link: https://tvtropes.org/pmwiki/pmwiki.php/Main/BeefGate

You can go wherever you want... but if you try to go anywhere out of order, the game will kill you.

Later areas are guarded by disproportionately powerful enemies that will beat you down for approaching them too early. As a player, you're supposed to recognize that as a sign that you should just come back later. With any luck, you'll be ready for those challenges by the time the game actually mentions them.

The good news is that if you're somehow miraculously able to pull it off early, via some sort of Outside-the-Box Tactic application of the Useless Useful Spell, clever strategy, or sheer luck, then you get to learn why there's nothing quite like enjoying amounts of experience and equipment drops that you probably weren't intended to have until fifteen hours later. It can also sometimes be fun to beat them for Sequence Breaking purposes, depending.

The other way to defeat a Beef Gate, of course, is Level Grinding in games that allow you to.


TL,DR: Technically you can go anywhere, but powerful enemies discourage from going to a certain area before you're supposed to.

Nominations:
Graveyards and Catacombs (Dark Souls)
The Feywood (Final Fantasy XII)
Lynchwood (Borderlands 2)
... Copied to Clipboard!
Topic List
Page List: 1