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TopicDid you ever actually build settlements in FO4, or just sick ass mansions/forts?
masterpug53
06/13/19 11:52:11 PM
#39:


dib153 posted...
masterpug53 posted...
EverDownward posted...
I really, REALLY wanted to do something with the abandoned island off the coast that allowed for construction on the entirety of it - that would have probably been my "magnum opus," but I never got beyond brainstorming ideas.

There's only so much you can get away with on consoles.


true, but there are a few tricks that border upon exploits to help you build better (tricks) and build more (might be "exploits")

for instance, you can clip walls into one another by placing a rug or doormat, placing a wall on said rug/mat, then when you highlight the rug/mat to position it the wall will register as part of the rug/mat while also only applying the rug/mats hitbox

theres also a build capacity bug/glitch involving dropping a ton of items and breaking them down and it somehow counts towards base capacity without involving building bits


I utilized both of those extensively in the dark days of vanilla, when the classiest wall option available was a damn Minecrafty block of concrete >_> Thankfully I've at least graduated to console mods like Place Anywhere (the single best mod available on consoles imo, and I don't say that lightly), and some other mods that remove the build limit, boost settler sandboxing, etc.

But when I say there's only so much you can get away with on the consoles, what I mean is that you can only push the RAM so far before it breaks. Settlers are a big drain, as is dense vertical building, electricity and lighting, highly-detailed decorative objects, etc. finding a good balance with all these things is key to keeping your framerate at or close to normal and not overtaxing the system.
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