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TopicWould anyone be interested in participating in a tabletop RPG based on DC Comics
scarletspeed7
04/25/19 1:59:58 PM
#1:


Not that long ago, I finished running a D&D style campaign set in the DC Universe with a small group of friends. It was extremely well-received and if two of the players were not moving away, the group would have continued. I've since yearned to DM a campaign again, and I find that I'm hesitant to run more things in my store outside of my work hours.

I thought that perhaps, given the nature of the board, there would be some folks interested in participating in an RPG here. I'm going to give some details on the nature of the campaign in the paragraph to follow, but if you're wondering about logistics, I would plan to run it weekly, and I would be looking at Wednesday nights as the target. As with most campaigns I would expect three hours sessions, maybe four. The number of players would need to be between 3 and 6 at the absolute largest. If there was a LOT of interest, I would actually consider running two campaigns, but I'm not even sure there's enough of an audience here to get 1 started, so I'll cross that bridge when I get to it.

My campaign uses an old, forgotten system called the DC Universe Roleplaying Game (or DCURPG). I've found that it works pretty comfortably, and all of the sourcebooks are free to download online nowadays, so you wouldn't have to worry too much about finding materials. All I'd really expect of a player is to be ready to take notes and update their character sheet as necessary. And, of course, you'd need dice (and you'd need to be honest about dice rolls). The campaign has a finite conclusion so this wouldn't drag out ad nauseum, but it's a fairly lengthy campaign, so it would be a commitment. My group ran about 14 months (with probably about 1 off-week every 5 weeks).

The story would take place in 1999 and be set in Gotham City during its absolute lowest point, and the party would be made up of players roleplaying as fledgling superheroes, vigilantes or antiheroes (this isn't a villains campaign). The campaign puts more of a premium on roleplaying, negotiation and exploration than combat, so if you're heavy into pure combat tabletops, this is not necessarily your jam. There are still plenty of opportunities for combat, but the campaign focuses more on decision-making and consequences.

In any event, I imagine this might be something no one here is interested in, but I thought I would give it a shot since Board 8 has always been a den of all things nerdy and awesome. If you've never played a tabletop RPG before, I think it would be a great opportunity to get started, and if you have, this will probably feel like a very different experience given the system and the setting!
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