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TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
KokoroAkechi
04/09/19 4:27:11 AM
#90:


Neutrals

Whirlwind Tempest (1)
-This is basically a meme you get from a transform effect when you have a windfury minion on the board.

Violet Warden (1)
-Decently stated for a taunt with a spell damage attached to it, but a comparable card, Nesting Roc, saw almost no play and when it did was quickly cycled out. I don't think decks that want the spell power want a minion like this.

Violet Spellsword (1)
-On turn 4 you need I'd say 3 spells in your hand to make this worth playing. Just too inconsistent and I'm betting other cards that can synergize with only one or two spells much better will find their way into a deck.

Underbelly Ooze (1)
-A little too slow and has an important wording difference compared to grim patron where it says copy and not summon another. So any damage the original has is passed over. There are like cute pyro combos you can do with this, but those all take a lot of mana and realistically if you really want to like draw cards as well you can do a similar thing (albeit without making a board) for much less mana using tried and true methods.

Tunnel Blaster (2)
-I think this is 1 attack away from being much better. Probably a little too slow, but has potential to be teched into some lists.

Spellbook Binder (2)
-Maybe you can play this with something like mana reservoir? I don't think there are enough good early (2 cost or less) spell damage minions and I'm not convinced you run this in like spell damage hunter or anything. So while the upside of a draw a card on a premium 2 drop is great, just playing a 3/2 without an effect feels really bad. Could also see potential play in Shaman. I think this is an okay card that will be considered but if decks really want draw I think they'd sacrifice some stats for consistency.

Reoccuring Villain (1)
-I don't think there are quite enough good ways to easily boost attack on the same turn. If this was cheaper with fewer stats I'd probably rate it higher, but it costs too much with an effect that other cards with similar ones just flopped with.

Portal Overfiend (1)
-Stats are about an attack off, which is better than a hit point off what I'd want for a card with an effect. The effect itself is slow, but has some added value later on. But, lets say you play this against a zoo style deck, you are playing a big minion without taunt to maybe be able to fight for board past turn 6. If you're playing against a slower deck what use are these 2/2s really going to do? Has some synergy with other pretty bad to niche cards.

Portal Keeper (1)
-See above, except this is worse.

Heroic Inkeeper (1)
-A win more card that doesn't even allow you to win.

Hench-Clan Sneak (2)
-I think this is a card that will be considered and maybe find its way into some decks here and there. But if that Panther doesn't see play I don't think this will either.

Flightmaster (2)
-I can see this maybe fitting into a zoo deck or maybe even rogue when you have access to ways to kill the 2/2? Like maybe with a lackey? The problem is I'm not convinced those will be great decks. Maybe an aggresive paladin runs this because they can token or weapon down the 2/2 also. I think this will prove a little too dangerous to play but might be experimented with.

Faceless Rager (4)
-Like in silence priest (where I think this sees the most play) you can turn 2 ancient watcher, if it surives damage... BOOM you have a 3 mana 5/5. This is a snowball card that I think will be an important piece to a lot of decks it goes into. Like it makes a lot of low attack and high health 2 drops something you might want to consider in construction.

Eccentric Scribe (1)
-I think for a token deck this is too slow.

Dalaran Crusader (1)
-Divine Shield has never really been a big thing outside of corpsetaker packages. Glass Knight was not really played.
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