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TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
KokoroAkechi
04/07/19 3:13:43 AM
#74:


Shaman

Witch's Brew (1)
-Simply restoring health at this mana efficiency is not something I think is that great, even if you can play it on turn 10 to restore 20 (for 10 mana). It's like, that's all it's doing. I mean Squashling only saw play in priest for a very brief time as a tech card and I think that's a better card in a class that can leverage the healing much more.

Mutate (1)
-An evolve effect on a single minion is simply not good enough.

Soul of the Murloc (3)
-I'm rating this with the assumption that Murloc Shaman will be a strong deck. A lot of times stuff like this is subpar in murlocs because it's low tempo, but in shaman it has a lot of other applications so I think this will make it into the final list.

Underbelly Angler (5)
-Good stats for a 2 drop murloc, potentially gets you more murlocs in your hand. Don't know what more you can ask for in a card like this.

Scargil (5)
-Pretty good stats for a murloc, insane effects, like in cases you drop this and flood the board, if they kill those? You suddenly have a ton of other murlocs in your hand if you comboed this with Angler above.

Muckmorpher (2)
-There are some obvious combos you can try to pull off with this, but the real issue is how consistent they will be. Right now, I don't think shaman has the tools to really use this effectively outside of a meme.

Walking Fountain (2)
-Might see some play because it's an elemental and in a lot of cases just a better Alikir. But that never saw any real play and nothing in the shaman kit suggests that this will be a serious contender either. I guess there is like bogsloher where you can get some pretty insane value off of this, but it's like I'm not 100% sure if thats' even good? Like elemental shaman with the synergy, it has now is only a playable deck and bogsloher just has a ton of good targets there. This would be a 4 if Corpsetaker was not rotating.

Sludge Slurper (5)
-Shaman needs 1 drops. This is about as good as a 1 drop in the class can get. It's also a murloc.

Swampqueen Hagatha (2)
-This card is just so slow. You have a 5/5 for 7 without an immediate impact followed by a 5/5 (for 5) I believe that might or might not give you something good to do. A lot of shaman spells are just whiffs, and they also still overload you if they have overload. It's like by the time you pull this off classes that you could maybe win against have probably gathered strong plays themselves, and faster decks have probably been pushing lethal if you've played this. Yeah, there's shudderwock, but I don't even think that's going to be good.

Hagatha's Scheme (2)
-I think this has the potential to be a decent card in like a controlling or comboish shaman, but I also don't have much faith in those decks being good. And only potential because what else are they going to play? Unlike the rogue scheme, which is still good even if you only get one or two turns due to the low cost, this one really needs to sit for like 3 to 4 turns before I'd say it's really worth it and can create some weird resource issues against aggro early and need to sit much longer to get value versus midrange or other decks, which means you also have to draw it in a matchup you might not want it early. Like other Shaman cards I think this is a strong card at face value, but the deck type it goes into will be pushed out of the meta.

Shaman Takeaways
-Murlock Shaman is primed to be a feared deck in the meta. GET YOUR HUNGRY CRABS
-Control Shaman will be a deck I think a lot of people will try early. But I don't think it'll be that good.
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Updated: July 27th, 2016.
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